![]() With so many board and card games out there, you have many options for scenarios to present to your players. For Chess, the opponent's pieces are just two or three turns away from checkmate, and the players must pick the right moves to avoid that and claim checkmate themselves. They'll carry the over-sized tiles to the grid to boost their team's score to victory. RELATED: The Most Relatable Scenes In Dungeons & Dragons: Honor Among Thieves For D&D PlayersĪs an example, in the giant Scrabble board room, the players must pick a word to earn enough points to win the game at the last turn. If they get it right, the door will unlock to let them progress. These games are already at a late stage, and it becomes clear that the players must select the winning moves in each scenario. With this puzzle idea, your players enter room after room with giant versions of classic board games, such as Chess or Scrabble. There are lots of games that have a puzzle element to them that can really get you thinking. When developing puzzles for DnD, looking at other types of puzzles that already exist, such as in board games, is helpful. Gallia of the Endless Dance by Johannes Voss You can get creative with the puzzling requests, so make sure to have a vast selection of potions ready to be mixed together and let the players go wild with their ideas to solve each need. For a sillier approach to that potion puzzle, perhaps they combine a fishy potion and a potion of hot sauce to give the customer temporary gills and a sensation of having their mouth on fire to keep them warm. The party grabs a potion of Diving and a potion of Campfire and combines them to get the effects of underwater breathing and cold resistance. The party is put in a room full of lots of potions, all with vague, unhelpful labels, and must mix these potions together to create new concoctions to fulfill the strange requests.įor example, a customer wants a potion to help them swim in a frozen lake without feeling cold. The party finds themselves working for a potion brewer that needs them to meet the demands of their eccentric, demanding customers. This lighthearted puzzle allows your players to get creative with potions. To help with that, even more good DnD puzzles have been added to this list to incorporate into your campaign. But, no matter how good a puzzle is, you can't reuse it, so it's always helpful to have a few DnD puzzle ideas lined up for future sessions. It is always so satisfying when they discover the solution (Or create an entirely new one by accident!). You can challenge them with mazes, riddles, and more. From long dungeon puzzles to keep the party away from powerful loot to fun simple DnD puzzles to take a quick break from all the combat and role-play of a session, they're a great way to have fun with your players. Updated Apby Luke Ackroyd: You can never have enough DnD puzzles in your campaign, and fortunately, there are many different types of puzzles out there for you to try. Fortunately, there are many unique puzzles to include in your games, some easy, some more challenging. Observing your players eagerly discussing your clues and eventually cracking the code to a mystery is always a joy. ![]() It can be tempting to stick to combat and role-play encounters, but it can be incredibly satisfying to include a few clever D&D puzzles as well. I found a few on Justin Sweet's website and you might try Jason Manley's.RELATED: D&D: Things You Didn't Know About Elves PS: If I remember correctly Justin Sweet (and Jason Manley) did most of the IWD portraits. There are definitely some I do NOT see on those pages. I'm not convinced that the Chosen of Mystra site has all of the IWD portraits. Try looking at this site and see if you can find any that you are missing: Heart of Winter added some as well but I don't recall the details. All of the portraits were human or half elf and included two fighters, a cleric, a mage, a druid and a ranger. TotL was supposed to add 6 new portraits, of which two were female. But my portrait choices are the same as vanilla IWD 1. It seems that I read somewhere that HoW and/or TotL added more portraits that you could select from when creating your characters. ![]()
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